3 things I learned from Factorio

Factorio1 is a cool game centered on building and optimizing factories with the goal of launching a rocket into space. Playing Factorio (~50 hours) has taught me valuable lessons that apply far beyond the game itself. Here are three key takeaways:

  1. Efficiency is Everything In Factorio, the early stages of building your factory often result in a messy, inefficient setup—dubbed “spaghetti factories.”2 Over time, I learned the importance of organizing production lines and power systems to minimize waste and maximize throughput. This mirrors real-life systems design, where efficiency can make or break a project’s success.
  2. Reusability Saves Time Blueprints in Factorio are pre-designed layouts that streamline production processes. Using them taught me the value of leveraging proven patterns instead of reinventing the wheel. This directly parallels software engineering, where reusable code libraries and frameworks accelerate development and reduce errors.
  3. Iterative Improvement Matters Factorio constantly challenges players to identify bottlenecks, optimize resources, and refine processes—a practice akin to debugging and refactoring in software development. The iterative nature of problem-solving in both contexts fosters resilience and a mindset of continuous improvement.

These lessons from Factorio highlight the game’s relevance to problem-solving, efficiency, and scalability—skills that are invaluable in software engineering and beyond.

Happy building!

P.S. There’s a cool console3 that you can use to execute commands.

  1. https://store.steampowered.com/app/427520/Factorio/ ↩︎
  2. https://www.reddit.com/r/factorio/comments/8i36ak/whats_the_deal_with_spaghetti_no_seriously/ ↩︎
  3. https://wiki.factorio.com/console ↩︎

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